akpcaptain.blogg.se

System shock 1 wiki bridge
System shock 1 wiki bridge










system shock 1 wiki bridge

The Neural Interface registers Access Cards, access codes picked up in Cyberspace, allowing the user to open doors keyed to that codes.Please help improve this article or section by expanding it with: preferred tactics from NSB.Ĭombat tactics provide damage, movement speed, and combat width modifiers in land battles.The neural interface has visual and auditory side effects, such as static after damage or a loss of vertical hold when exposed to Radiation.

system shock 1 wiki bridge

It can be recharged by using Battery Packs, or by drawing energy from the Power Station. If the energy indicator is drawn to zero, all the devices in use will be automatically deactivated. Energy Indicator It indicates the power suit's energy, which can be used up by activating hardware attachments. Health can be restored by using Medi Dermal Patches and First Aid Kits, as well as activating the Healing Machine. If the player dies after deactivating the cyborg conversion mode in the resurrection machine, he will resume the game from that point otherwise, it is definite game over. It shows a bar of little arrows from green (good) to red (poor and death risk). Yellow line Bio-contaminant exposure Dark Blue line Radiation exposure Health Indicator On the right, the health indicator shows the user's health. With hardware attachments these functions are also displayed: Purple line Chi brain wave, which measures synapse response times. Light Blue line Represents energy usage (drawn by blasters and hardware items). Frequent peaks (6 to 7 visible at a time) indicate high fatigue, few peaks (1 or 2) indicate low fatigue. Light Red line Registers heart rate and relative fatigue (physical weariness). Neural Indicators BioScan It registers a body’s vital functions and displays data output.












System shock 1 wiki bridge